![]() ![]() Two Class and Affinity values are always retained when Combining Items the highest of any of the values on any piece, and the lowest of the values, with one exception. See Raising armor, Raising weapons, Combinations and All High Note that this is not true of all drops, and items from Chests, which can vary in their bonuses.Īffinity and Class can all be altered by Crafting. There are a few exceptions, notably Rosencrantz, Deaths, and the final boss, where there is no advantage to using one Type over another, and where there is some elemental weakness or the obvious Class weakness.Ĭlass bonuses of an item in the beginning, when it is first dropped, are fairly predictable, based on its material. Alternatively, Entities' resistance to damage Type varies between Blunt, Piercing, and Edged so much that it is arguably quite effective, and certainly much easier, to keep only three weapons on hand, one of each Type of damage, and target the enemies' weaknesses in this regard instead of using Class or Affinity. Elemental affinities will come and go, perhaps making Physical dwindle away to a minus, or Physical may grow and push out hard-won Elemental affinities, but the most precious resource of all, Class, will only get stronger and stronger. As long as this format is adhered to, Ashley's weapons will never ever lose Class points. The third is for killing Undead and Evil. One is for killing Human and Phantom Class enemies. One of two things is highly advisable to do with weapons at the start, and it should be done as soon as possible.ĭesignate (renaming helps) each of three weapons a separate task. Weapon combinations are counterindicated until the player has a really good idea what they are doing with Affinities. There is no way to increase Class outside of combat, as there is with Affinity. Gain two, lose one, amounting to an increase of one overall, is pretty near the formula, based on anecdotal evidence. In this example, Dragon and Evil and Human would never be affected.ĭecreases are less likely the tendency is for bonuses to increase, but the chance for an increase is not much more than double the chance for a decrease. For example, in a battle with an Ogre, which is a Beast, Ashley's armor may increase in Beast Class protection, but Undead or Phantom Class, or even both, may decrease. ![]() When Ashley attacks one Class of enemy with a weapon, that weapon may gain a bonus to that Class, or a bonus to another Class may decrease.Ĭlass bonuses are affected according to their position in the continuum:Įvil > Human > Beast > Undead > Phantom > Dragon > Evil > HumanĪnd so on. When one Class of enemy attacks a body part, armor on that body part may gain a bonus to that Class, or a bonus to another Class may decrease. ![]()
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